Citizen Sleeper Citizen Sleeper, by the writer of In Other Waters and featuring stunning character art by Guillaume Singelin is a narrative RPG which takes place on Erlin’s Eye. The station houses thousands of people struggling to make it through an interstellar capitalist society.
The company wants to return your sleeper status. You’re a computerized human consciousness that is trapped within an artificial body. It is your responsibility to find friends, gain your keeps and get around this strange city if you wish to live to the next one.
A disused station at the edge of a crises system. It’s rundown and chaotic but it’s still active. The current state of affairs is maintained by anarchic alliances, ramshackle factions , and a need to free itself from the weight of corporate power.
You get up every cycle and choose what to do with it. There is the option to work in the yard or do shifts at the bar. Search the markets for rare items or just grab some food from the streets. There are many ways to break alliances. Locate the truth. Avoid those who are after you. One cycle at a while you will learn how to endure and eventually thrive.
The station plays host to individuals from all walks of existence, all looking to build an existence in the spotlight. Salvagers, engineers, hackers bartenders, street food vendors Each has their own story that led them to the station. Pick which you’d like to work with and create your own destiny.
Access digital information that was previously unavailable, to discover new areasand discover secret information, penetrate clouds at the station. You can modify your future. Corporate secrets, rogue AIs and vast amounts of data that has been lost will be waiting for anyone willing to dig deep into the station’s networks.
Essen-Arp says that you’re just the property of them, a second asset in an extensive portfolio of assets stretching across the stars. In a time in which human growth has been marked by exploiting and extracting, you are part of an abusive system. There is a way to get rid of the oppressors of your body and make your way through this fabulously created sci-fi world that investigates notions of liberty, personhood, precarity and identity.
Every cycle, you must play the dice. Assign them to vast range of options available at the station. You can choose which steps you make, and how they impact your life and the destiny of others.
Clocks keep track of your own actions as well as the actions of other people in the vicinity. From becoming a local at The Overlook Bar to protecting a person from Yatagan enforcers, clocks enable you to keep track of your personal advancement and influence that you have on the world surrounding you.
Take your time and follow the drives, not the quests allowing you to pick and select the story and activity that are meaningful to you. It will allow you create the five core skills that make up your persona (Engineer Interface, Endure and Intuit) along with unlocking benefits and bonus that can transform and alter the way that your life.
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